Oh dear. The first CJ game (CJ's Elephant Antics, reviewed way back in issue one with a respectable 63%) was quite a fun little platform runaround in a simplistic kind of way, so the Codies, in their tried-and-tested style, have brought us a sequel. At first sight you'd be forgiven for thinking it was in fact the very same game, but sadly on further examination it proves to be nothing that good.
The joystick response in CJ In The USA seems to have been seriously muddied up since the first game, and combined with the, er, enthusiastic collision detection, the first impression you get is of a game that's seriously annoying to play.
As you struggle further on through the featureless landscapes, it continues to be seriously annoying, never more than when, in the first level, you fall into a little pit containing one of the little baby elephants you're trying to rescue, only to find that there's then no way back out and no way to get yourself killed either.
One reset of the Amiga later, I really had to force myself to play again, and when I did I simply found more of the same - fiddly, finicky platform design, crap control to try to negotiate it with, and nothing worth seeing when you do. I quite liked the first CJ game, but this is complete trash.
Dull, uneventful, annoying, badly-designed rubbish. The worst Codies game I've seen in a very very long time, and even a cute elephant character can't save it. Ugh.
Dull, uneventful, annoying, badly-designed rubbish. The worst Codies game I've seen in a very very long time, and even a cute elephant character can't save it. Ugh.
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