Future Publishing


Civilization

Publisher: Microprose
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

Civilization

American games design guru Sid Meier, fresh from his success with the brilliant Railroad Tycoon, has surpassed himself with this latest effort, which can truly be said to bobble the mind in terms of depth, scale and scope. Adopting the same functional top-down presentation format of Tycoon, the game charges the player with the task of building a civilisation, from a bunch of primitive settlers in an unexplored, uncharted world, to a global empire capable of space travel, nuclear power and the other trappings of 20th Century life.

The range of factors and elements that play a part in the game is quite simply awesome, as the player's people advances and expands, founding cities, setting sail across the water, making technological discoveries and building armed forces - all while computer-controlled 'rival' empires do the same. Along the way the player must set taxes, maintain civil order, negotiate with other nations, care for the environment and take part in various arms and space races.

Civilization is undoubtedly the most involved strategy game ever conceived, and as such many less committed or novice gamers are likely to be swamped by the game's maze-like intricacies. For those willing to invest the time and effort, however, Civilization pays off like no other. Wonderful.