Commodore User


Chuckie Egg

Publisher: A 'n F
Machine: Commodore 64

 
Published in Commodore User #13

Chuckie Egg

The chief delight of this ladder/maze/platform conundrum lies in simply reaching out-of-the-way places in search of the corn and eggs needed to reach the next screen, whilst cocking a snoop at the prowling ducklings. However adept you become at coasting through the eight screens, when big Ma duck breaks free on level nice it's time for a re-think on the soundness of your tactics.

Delicate hops, deft jumps and evasive action are very much the order of the day. Definitely for the platform-jumper enthusiast, as the graphics and sonics can only be construed as adequate; but for stayers of the course the 256 levels (I asked A 'n F about that as I don't have the next two years free) proffer a stiff challenge.

Apart from being pecked to death it is very possible to come to grief by falling down a lift shaft... oh yes! Lifts are an essential ingredient and add to the fun/frustration.

I'm afraid there seems to be a fly in the ointment... it doesn't seem possible to skip some of the early levels which of course can lead to the "oh no! back to the start again" syndrome. So keep gaining points to earn extra lives. A quick-load system boosts the presentation mark.