Commodore User


Centurions

Author: Ferdy Hamilton
Publisher: Reaktor
Machine: Commodore 64

 
Published in Commodore User #48

Centurions

You've had the Transformers. You've had the Gobots. Neither were much good. Now "Power-x-treme" [Power x what? - Ed] Prepare to meet the 'Centurions'. Puzzled? Well, let me explain, the Centurions are three men, Ace, Jake and Max.

These men are no ordinary men, these men are shown on Get Fresh! Join me on another great Centurions adventure...

One day the Centurions were waiting eagerly for a visit from Zad, for he had prepared a lovely little batch of new weapons for them.

Centurions: Power Xtreme

Zad arrived, well at least most of him did, as he had blown away one of his limbs whilst testing the new weapons. After telling him how sorry they were, and then carefully listening to the instructions on their new and most powerful weapons, the Centurions wished him farewell. Ace decided to take a quick stroll over to the main computer to get a run down on his brand new tools when, all of a sudden, the alarm sounded. There was a break in the weapons centre. They knew Doc Terror had to be behind this and they knew what he was after. Why of course, the Tyrondichromate, a new chemical made to allow the process of nuclear fusion, but it had not been tested yet.

The game's set out over three very large levels. Choose either one, and whether or not you would like to play a friend. And before you start I don't want any moaning from Wingeville complaining that you can't choose Ace or Jake or whichever one you want to be. You can, but it happens while playing the game. You see the main difference between being Ace, Jake and Maxi is that each can only walk on one surface of the three: air, water and land. You will need to walk on all three to win, which is why there is a pad which enables you to change between Centurions. You can be any of the three Centurions you like, escape when the other player is the one you wish to change to.

The object is to find the six keys scattered about each of the three levels. You will need these to get out of the rooms and into the next building.

Centurions: Power Xtreme

The nasties are no more than your average alien. Nothing special, just blobs shaped differently which you must shoot to kill with your dot-like bullets.

Certain weapons can harm you just as much as the enemy if you're not careful. One of them, known as the ring weapon, is the one that took off Zak's leg. 'C' to 'H' are various weapons of different firepowers. Grenade is the one I'm sure you all know what this does!

Where does the Tyron-Dichromate come into all this? Well, as far as nuclear fusion is concerned it doesn't but our acidic stomached Centurions, eat the stuff and get an energy boost.

I thoroughly enjoyed this game once I had got to grips with it. At first you mind does tend to wander to thoughts of Gauntlet, but underneath there is a big strategy element which can be originally tricky - but the real fun comes when you adopt a basic strategy and have a little success.

The graphics and sound are both fairly modest, but the title screen is absolutely spectacular and definitely one of the best I've seen in a long time. I would advise you to buy this unless you simply want a Gauntlet clone. This adds a little brain challenge to the original idea.

Ferdy Hamilton

Other Commodore 64 Game Reviews By Ferdy Hamilton


  • Go For Gold Front Cover
    Go For Gold
  • Comic Bakery Front Cover
    Comic Bakery
  • The Arc Of Yesod Front Cover
    The Arc Of Yesod
  • Trantor: The Last Stormtrooper Front Cover
    Trantor: The Last Stormtrooper
  • Cyber 1 Front Cover
    Cyber 1
  • Room Ten Front Cover
    Room Ten
  • Raging Beast Front Cover
    Raging Beast
  • Hyber Blob Front Cover
    Hyber Blob
  • Krakout Front Cover
    Krakout
  • Danger Mouse In Double Trouble Front Cover
    Danger Mouse In Double Trouble