Commodore User


Cavelon

Categories: Review: Software
Publisher: Ocean
Machine: Commodore 64

 
Published in Commodore User #12

Cavelon

Cavelon is a game with an original Camelot theme: enter the castle stronghold to rescue the unfortunate Guinevere, battling with six levels of knights and archers as you make your way to the top of the castle, where the fair damsel is help captive.

Each level is a maze of passages, in which are scattered sections of the door, as well as various pieces of armour. You have to gather all the pieces of door and make your way to the exit to advance to the next level. Bonus points are awarded for gathering armour.

You fire cannon-ball type missiles at similarly armed knights and archers, and you can also use a 'zap' if you find yourself in a tight spot, which will render all enemies helpless for a few seconds. Watch out though: your supply of zaps is limited, but you are awarded an extra zap if you come across Excalibur on your travels.

After battling through six levels, the 'Black Wizard' (sic) must be defeated before you get to rescue Guinevere. Six levels have so far proved a little too much for me, so I haven't yet met up with the aforementioned...

In all, an enjoyable little joust, with graphics and sonics up to par. The game features 'Injection Loading', with Spectrum-style flashing screen during loading (the reason eludes me).

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