Commodore User


Cave Fighter

Publisher: Bubble Bus
Machine: Commodore 64

 
Published in Commodore User #16

Cave Fighter

By allowing yourself the luxury of 99 lives, it is possible that all the 31 pre-selectable, scrolling caves will reveal their secrets to you. I suppose this is a ledge, as opposed to a platform, hopping game.

There are ropes to climb, leaps to be made and sixteen alien cavern-creepers to startle (well, amuse) you. A jumpometer, activated by the Fire button, controls the height of your leap; an important consideration in regions with restricted head-room.

Danger areas to avoid are rock pools, jagged edges, snapping jaws, scouring the ropes and conglomerations of spitting aliens. Some of the tight squeezes appear to allow one pixel width for error! Precision is the watchword. As you would expect, the cave layouts get progressively tougher, while in each case the disposition of the nasties is entirely randomised. "Chariots Of Fire" and various squeaks are processed by the SID chip in this chunk of addictive entertainment.