Future Publishing


Captain Planet

Categories: Review: Software
Publisher: Mindscape International Inc
Machine: Amiga 500

 
Published in Ace #055: April 1992

Captain Planet

Pass the lentils, man. Thanks. Yeah, like I was telling you there's like this guy, right, and he's like this sort of super-hero, you know. Goes around saving the world from these real heavy breadhead polluters.

Yeah, like you say. Heavy shit, man. Anyway, he's got these five helpers, and they're like just kids, you know, but they've got this special rings that give them these cosmic powers. Totally amazing. Each level of the game like centres around one of these six characters and they're just far out.

I mean like the first character, MaTi, uses her ring to like chill out the bad guys and regrow plants so she can climb up to the level exit. Yeah, and like when she gets out there's this helicopter she has to fly around in and scoop up endangered elephants and take them to a sanctuary.

Yeah, exactly. It's like this amazing mix of platform game and shoot-'em-up. Mmmmm, yeah, the graphics are sort of cute, the scrolling's fine, and the tunes are neato, but control over your little sprite guy's a bit tricky.

Yeah, Tricky Dicky. Watergate. All The President's Men. But you get used to it and, all in all, it's quite a far-out experience, if not the slickest thing like you've ever seen. Lots of really pretty psychedelic colours, too.

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