Commodore Format


Toobin

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #13

Toobin (The Hit Squad)

Tengen alert! Domark's version of the coin op makes it onto budget, and thank goodness 'cos for a full pricer, it was decidedly average. The well-named game is based on and named after the odd sport of toobin' in which toobers, if that's the right word for them, travel down a fast flowing ravine on an inner tube with nowt on but their shreddies.

There are plenty of levels to cope with but, unfortunately, they all follow directly on from one another, there's no break between 'em. It would have been more fun if you had to complete each course individually to qualify for the next. Having said that, all the levels are different. There's a standard ravine section, a jungle section and a grand canyon rapid glide, to name but three.

Along with changes in scenery come new hazards. In the first level you merely have to contend with floating debris and hands that try to drag you under. Later, though, the hands and debris are still there, you also have to out-manoeuvre crocodiles, clifftop snipers, thorny bushes and fishermen's hooks. Ouch!

There are also slalom posts to get between, beach balls to pick up and the odd weapon or two to collect. The game plays fairly well and the graphics are adequate, but it's all a bit boring. It just goes on and on and you end up thinking, "What's the point?"

Frame Rate

Nice idea, shame about the lack of variety. Pennywise people like me should think twice before buying this.