Commodore Format
1st October 1990Tilt (Codemasters)
Well, well, well. A game from Code Masters that doesn't have the word simulator tagged onto its end.
In fact, this game is a departure from the Code Masters norm in more ways than one. Rather than rely on a tried and tested game formula they've given us something totally original and incredibly polished to boot. Truly.
The play area is a 3D slab containing a simple walled maze, through which you have to roll a small ball in order to reach the finishing point. But, before you cry, "It's Marble blooming Madness all over again!" the method by which you move the ball is different - very different. it is the maze itself that moves (or tilts, hence the name) causing the ball to roll.
Several factors make your progress hazardous. First and foremost, if you touch the walls of the maze your energy plummets. When that reaches zero you're up the creek with not a paddle in sight.
There are also barriers at points throughout each maze that block your path. Pressing the fire button moves them aside, but only for a moment, and trying to control the ball whilst simultaneously manipulating the doors is diff-ic-ult.
To top it all, on later levels your ball gets much bigger (keep taking the tablets!) which leaves you less room to manoeuvre. After your first few games the situation will undoubtedly seem hopeless, but don't give up.
Once you become familiar with the controls, sufficient progress can be made to guarantee an obsessive interest in the game.
Graphically, Tilt is by no means elaborate, but the movement of the maze is very neatly done and the same can be said for the rest of the objects on screen. A great touch is the way each level is dragged onto the screen by rotating wheels, giving an impression of heavy machinery at work.
Sound also adds to the mechanical feel, with whirring hydraulic type sounds to accompany the tilting of the maze and a satisfying scrape as the ball rolls around.
The addictive qualities of Tilt are remarkable, and this, coupled with the quirky style and neat graphical touches would make it to a 'good' full price game. (it's always a pleasure to see someone prove that simple ideas are often the best) So, as it's a budget title it's brilliant.
Frame Rate
Oh dear... What a rotten end to my day. Much as it pains me to say this, Tilt is well worth three quid (ouch - my wallet hurts) of anyone's money. For those less cautious than myself this would be termed 'a must buy' (how I hate that phrase!).