Commodore Format


The New Zealand Story

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #13

The New Zealand Story (The Hit Squad)

Oh no! I only reviewed this last month. That was when it appeared on The Rainbow Collection from Ocean. Now it's on budget so you can savour its delights for only a few quid.

It's a platform game in which you take the part of a kiwi bird whose friends have been kidnapped by a walrus. There are twenty levels in all with a big bad guardian type at the end of every fourth level.

The platforms make up simple mazes for you to crack. Sometimes the route seems impassable but there are numerous spaceships, balloons and even floating rocks that you can leap aboard to get round obstacles.

The New Zealand Story

At the start of the game, you are in possession of a bow and an unlimited supply of arrows. Further into the game you get the opportunity to pick up more meaty forms of firepower, such as the blasty bomby thing, or the whizzy laser-like item. [I wonder if it's too late to sack him? - Ed]

Early levels are tricky but well structured, so that you get a little further into the game each time you play. Even the first couple of end-of-level guys aren't too bad. However, one thing that mars the game a bit is the way it suddenly becomes so hard later on. As you get further into it, the levels become more and more nightmarish. By the time you get to the icy levels near the end, you will have probably reached the end of your tether. It's a bit of a shame really in view of the very high standard of graphics and the entertaining style of gameplay.

Still, I'm sure there are more than enough of you out there who are far better gameplayers than I, and it's to those this game should be highly recommended. At this price even I can afford it, so it has to be a Corker!

Frame Rate

Wonderful gameplay and certainly no push-over. Graphic madness from start to feathery finish.