Commodore Format


Spitfire '40 And Strike Force Harrier

Publisher: Again Again
Machine: Commodore 64/128

 
Published in Commodore Format #29

Spitfire '40 And Strike Force Harrier (Again Again)

The second release from Again Again [Does that make it a case of Again Again Again? - Ed] this month is a flight sim compilation (now, don't get too excited). So, are they high fliers or should they be grounded?

First off, an oldie but not really very goldie Spitfire 40. It's been out on budget for a while and hasn't done all that well on its own. Linking it up with Strike Force Harrier, which isn't that much better, isn't likely to get it into many more datassettes. In both games the controls feel dead, the response time is slow and graphically they're less than hot. They feel more like you're flying a jumbo jet through jelly than nippy little modern war planes.

Both give you the view from the cockpit, although hitting space will give you a temporary outside view (which isn't really much use, unless you're the type that enjoys a nice view of the countryside).

They're a bit dull, but if you desperately need to fly, at least they're cheap. Not that anyone I know could ever be described as the pilot type. [What about James' brother? - Clur]. Oh yeah, but he doesn't really count, 'cos all he does is fly around with passengers, he isn't allowed to actually shoot down enemy thingies.

Frame Rate

If it wasn't for the fact that you can't see the runway you'd swear you were spending the whole game idling about on the runway. Flight sims? Maybe, but only if you want to experience what it's like in a glider on a very calm day.