Commodore Format
1st April 1993
Categories: Review: Software
Publisher: Kixx
Machine: Commodore 64/128
Published in Commodore Format #31
Rick Dangerous 2 (Kixx)
Let's examine the evidence. Rick Dangerous is short, with shaggy hair and always wears glasses. I know all about those rumours flying around that he's based on Indiana Jones, but let's face it - Rick Dangerous is the actual spitting image of yours truly. The heroic, fearless actions he takes in his bid to save the world, they're all based entirely on my own life experiences.
Rick, the sequel, is even better than the original. More levels for starters, more traps and more puzzles for the 'main' course and more ways to finish each level for desserts. So, unlike the first one, you'll never get completely stuck and be unable to progress.
This time the action has a science fiction flavour - there are spaceships, invasions of Earth - all that old 1950s B-movie stuff and the graphics have been tweaked to suit. It's brighter and brasher, and Mum reckoned that the, 'dinky likkle men' (I think she means the aliens!) were "ever so cute" (don't worry, she tends to talk like that sometimes!).
Despite the alterations, Rick Dangerous 2 plays pretty much like the original - and that's no criticism. Rick dashes around platforms, speeds up steps and does everything that you'd expect of a macho hero. But there are loads of new puzzles and traps to keep you on your toes - or rather to try and keep you them - like artificial gravity and sliding floors.
Way back in CF2 we said, 'Rick Dangerous 2 is polished and playable'. I couldn't agree more, but I would like to add a P of my own please, Bob - it's phab!
Frame Rate
More heroic and daring than walking down High Wycombe high street dressed Chun-Lee and screaming, "I am a potato head, I am the original Mr Potato Head".