Commodore Format


Renegade III

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #12

Renegade III (The Hit Squad)

People raved about this when it first came out. Gawd knows why, as it's only just acceptable as a budget game, let alone a full pricer. It's not that the game doesn't look good. The graphics are wonderfully cartoony, with excellent sprite animation, but the gameplay is simply tedious and repetitive, not to mention unresponsive.

It's a sort of tongue in cheek beat-'em-up in which you play Renegade, a tough martial arts expert whose woman has been kidnapped by forces from the future. This is rather convenient as it means the programmers can base the game around some ludicrous time-travelling scenario.

On each level you have to travel from the left to right killing anything that gets in your way. In level one, the opponents are prehistoric, dinosaurs and cavemen to name but two. On later levels you need to despatch Egyptian mummies or medieval knights to make progress.

Renegade III: The Final Chapter

And that's it as far as the gameplay goes. Just keep moving and fighting, and jumping the odd spike trap or pit. Boooring.

As I've already said the graphics are pretty good but the awkward and unresponsive controls make it a bit of a chore to play.

Frame Rate

Not bad, but repetitive gameplay and finnicky controls mar this slick cartoony-looking beat-'em-up.

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