Commodore Format


R-Type

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #7

R-Type (The Hit Squad)

Do I really have to say anything about this game? Those of you who have heard of R-Type (and that should be pretty much everyone) will know that it's one of the all time classic shoot-'em-ups. Everything is there: multiple enemy waves, huge end-of-level guardians and more power-ups than I've had hot dinners. So it must be a Corker right?

Wrong, very wrong. Yes, all the features are there, and yes the graphics and sound are glorious but sadly the game is outrageously difficult to play - far more difficult than the coin-op ever was!

The finer details of the gameplay, such as the amount of enemy bullets on screen or amount of damage inflicted by shots, bear little resemblance to the original which is an absolute crime. Not only that, but the added pain of a horribly disjointed and drawn out loader (three separate loads to get going, and then two re-loads when you die on level one!) makes this definitely one to avoid.

If you like waiting ten minutes while it loads followed by three seconds of play before dying, then give it a go.

Frame Rate

An appallingly crap loader aided and abetted by depressingly difficult play means C64 owners have missed out on one of the all-time classics.