Commodore Format


Puffy's Saga

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #22

Puffy's Saga (The Hit Squad)

"I can't believe this! What a strange game," I said as I watched The Crystal Maze on telly the other night. But I could easily have said it about Puffy's Saga. Settle down on that hay-bale and I'll tell you why. The idea is weird. You have to explore a sort of place, really, level by level. There are loads of aliens to shoot, collectables to grab, and corridors and rooms to search. Ghosts, dragons and acid puddles make life tougher. Luckily you have some decent firepower, as well as a selection of Magic Goms. Don't ask.

So it's a sort of puzzley, mazey, arcadey effort. And it's not bad. It's not packed with trillions of baddies, all rushing around at once, but it's fun and playable, and will see you happily at your C64 on the sunniest days.

But wait! £3.99 is a lot of moolah, so don't be rash. Remember, a pound hidden in an old sock is worth two in the washing machine.

Frame Rate

A good quality little game with a lot of mileage in it. It's fun, but not fun enough to tempt you to throw conkers at an Ideal Homes Exhibition.

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Puffy's Saga (The Hit Squad)
A review