Commodore Format


Nightbreed

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #23

Nightbreed (The Hit Squad)

Barry's big brother, Martin, saw the film this game is based on at the cinema (he's old enough to get into 18-rated films, drat him). He said it was packed with mutants and hideously-deformed underworld creatures, so I reckon he was lucky to get in (and when he did, the mutants had very tall heads, sat in front of him and chomped popcorn loudly all the way through the film).

The game is a horizontal platform scroller, in which you punch, kick and generally try to annoy the crowds of people who want to stop you getting into Midian, a mystical underworld city with an enormous quarterly electricity bill. Nightbreed is big. It's not an easy game and there are loads of levels. We're talking all-night sessions here (which is quite apt, really). The graphics are deep and mysterious and there are tons of weird and disgusting monsters to befriend - the idea is that you're fighting the evil humans, you see. (There's some yukky message about just because you're ugly doesn't mean you're rotten - they obviously haven't met some of the girls at my school.)

But we are talking about four enormous pounds, here. I'm not completely sure it's a must-buy, but if you're after a strange multi-leveller with more mutants than you'll find in Solihull after dark, make a bee-line (whatever that is!) for it.

Frame Rate

Tougher than Bruce Wills and bigger than Terry Wogan. Perfect for people with strong stomachs and rock-hard entrails, Nightbreed is too mature for the likes of me.