Commodore Format


Narco Police

Categories: Review: Software
Publisher: GBH
Machine: Commodore 64/128

 
Published in Commodore Format #24

Narco Police (GBH)

The year is 2003 in this game. Sounds good, 'cos I'll be 25 and probably earning twice as much as that Richard Branson. I can't wait! I'll have a swimming pool, a sports car, a... [Not on the money we pay you, you won't! - Ed]. Anyway, Narco Police isn't about me, as such. It's about a load of cops who are on the trail of some drug dealers. You are one of these rozzers, and the sum total of your dealer-catching activities seems to be running around in a network of tunnels, waiting for something to appear so that you can fill it full of lead (whatever it happens to be!).

I could wibble on about you having an amazing techno-weapon and body armour, but it's not really important (and you're bound to have heard it all before). What matters is that your reactions are quick. You control a load of cops, and the plan is to send them down in teams, clearing out the corridors.

But once you've cleared a large chunk of corridor, you might start getting a bit bored of Narco Police. You see, the game is really a bit samey. You go from player to player, blasting anything that appears in front of your guy. Er, and that's about it.

Frame Rate

Is it a stark vision of the drug-riddled future? Or is it a not-bad-but-quite-boring 3D running-around game? The latter, I think you'll find. So bear this in mind when considering it as a purchase, or even as a kind of makeshift plastic eye-protector.

Other Reviews Of Narco Police For The Commodore 64/128


Narco Police (GBH)
If you want to know the time, don't ask these policemen, you're likely to get your head blown off. They're so 'ard they don't eat three Shredded Wheat for breakfast, they scoff the whole box (chew that cardboard, yum yum). Mark "Nick Nick" Caswell sticks a blue light on his bonce as he chases the bad guys.