Commodore Format


Narco Police

Publisher: GBH
Machine: Commodore 64/128

 
Published in Commodore Format #24

Narco Police (GBH)

The year is 2003 in this game. Sounds good, 'cos I'll be 25 and probably earning twice as much as that Richard Branson. I can't wait! I'll have a swimming pool, a sports car, a... [Not on the money we pay you, you won't! - Ed]. Anyway, Narco Police isn't about me, as such. It's about a load of cops who are on the trail of some drug dealers. You are one of these rozzers, and the sum total of your dealer-catching activities seems to be running around in a network of tunnels, waiting for something to appear so that you can fill it full of lead (whatever it happens to be!).

I could wibble on about you having an amazing techno-weapon and body armour, but it's not really important (and you're bound to have heard it all before). What matters is that your reactions are quick. You control a load of cops, and the plan is to send them down in teams, clearing out the corridors.

But once you've cleared a large chunk of corridor, you might start getting a bit bored of Narco Police. You see, the game is really a bit samey. You go from player to player, blasting anything that appears in front of your guy. Er, and that's about it.

Frame Rate

Is it a stark vision of the drug-riddled future? Or is it a not-bad-but-quite-boring 3D running-around game? The latter, I think you'll find. So bear this in mind when considering it as a purchase, or even as a kind of makeshift plastic eye-protector.