Commodore Format


Narc

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #24

Narc (The Hit Squad)

Today is your lucky day. Yes, in the post this morning, you found a dot-matrix-printed invitation to take part in a once in a lifetime chance to infitirate the Mr. Big Corporation. Yes, you and several million other people will get the chance to paint yourselves blue, put on some dark glasses and go and fight in a dingy part of New York.

So it's time to cue the violence! And if it's the violence you are looking forward to, you won't be disappointed. You start off by wandering along a street, waving a gun around. Loads of not-too-brilliantly drawn men come walking up. They're also armed, so it's the start of a shoot-out frenzy. But what I want to know is, why is the main character blue? There must be some reason for this. Perhaps he's cold. Or an alien. Or an extremely cold alien. Maybe we'll never know.

What is clear, though, is that you've got to wander along to the right, blasting hordes of not-very-tough people out of the way. Ultimately, you're after the big bad boss himself. When you find himself. When you find him.

Anyway, it's an all-action affair, is NARC. I think it's a bit difficult, as well, but that might just be me playing it badly. What it boils down to is a sort of gluey paste (so don't try this at home, kids). If you're after a game with more shooting in it than you'll find on many grassy knoll in Dallas, NARC should be right up your rifle barrel. But although it's pretty quick and packed with action, it hasn't quite got what it takes to keep your finger on the fire button.

Frame Rate

More shooting than on the set of a World War II movie. But will it open your mouth and remove your fillings, before covering your gums with a foul-smeliing lotion? Personally, I don't think so.