Commodore Format


Midnight Resistance

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #20

Midnight Resistance (The Hit Squad)

It's Rambo time. You walk along a collection of levels (all looking like they are in a sort of warehousey steel-works place). As you stroll along, you shoot loads of men who jump out at you from all sorts of places.

Then they get miffed and start using tanks, armoured cars and cruise liners against you. If you've got a bit of skill in you, you can blow these up and keep walking. And that's basically the plot.

The graphics are nicely done. Your little bod can crawl, walk, fire in all directions and generally do lots of things. His opponents, on the other hand, tend to die a lot.

The thing is, though, that every time you play, everything happens exactly the same way. So if you practise enough you can learn when everything occurs. I know a lot of games work like this, but I'd like to see a bit of difference each time.

Frame Rate

Looks good, plays well and you can hurt people in it! What could be better? A holiday in the Bahamas with Richard Branson's wallet and credit cards would be, actually. Anyway, I like Midnight Resistance a lot.