Commodore Format


Miami Chase

Categories: Review: Software
Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Commodore Format #14

Miami Chase (Codemasters)

Crime is on the increase. In fact, it's got so bad that the city mayor has given you, a boy racer with a Ferrari F40, 24 hours and immunity from the law so that you can clean up the city. Now, that's bad.

At the start of each level a piccie of the criminal you have to apprehend is displayed. Pretty useless really but it gets you in the tight mood. Then it's straight into the game. The road is viewed from overhead and scrolls as you travel around. To the bottom left of the screen is a little rotating car. This shows you the colour of the criminals to be collared. On each level, there's a host of red vehicles to destroy before you can attempt to 'arrest' the big bad guy.

Most of the time you need to shoot the cars to get rid of them but sometimes it's wiser to crash into them, leaving them no time to escape. This is a useful but ultimately dodgy tactic, as it knocks your energy down quite drastically. If things are looking grim, find the shop and purchase some more energy. Later in the game, when you have a few more sponds to spend you can also obtain extra weaponry at the shop.

Complete a level and it's onto the next, which - it has to be said - is just like the previous one. The only difference is greater difficulty and a new road network. It's hard to control your car and levels are all a bit samey but the graphics aren't bad, and once you've mastered the controls it can be good fun.

Frame Rate

Hard to begin with, but once you get the hang of it, the frantic gameplay becomes quite engrossing.