Right, here, Indy must wander around the scrolling caves of doom, collecting expensive artefacts and avoiding the baddies who have recognised their investment potential.
As well as bashing these guys with your whip, you (as Indy, of course) come up against the kinds of puzzles, tricks and traps that you see in the film. Well, not really. The tricks consist of stuff like lighting up torches when it gets dark or pausing occasionally to avoid falling stalactites (ouch!).
The Indy sprite is pretty large (as are all the sprites, actually), so while they look good when they're not moving, they become jerky and slow when forced into action. This isn't very Indy like and, to be honest, neither is the game as a whole.
Trouble is, it takes so long to jerk your way around the levels, you'll probably waste about £250 in electricity alone before you get to the end of just one of the levels. If you like big, long games, this might be fine but I couldn't stand all that getting up and sticking 50p-shaped pieces of ice into the meter, only to return to the game and struggle on for another hour and get about three inches further.
The way he moves, it's sure to be the last crusade Indy tackles without the aid of orthopaedic footwear. Not recommended, except for the very patient.
Scores
Commodore 64/128 Version
Overall
35%
Summary
The plodding way that the Indy sprite moves indicates it's sure to be the last crusade he tackles without the aid of orthopaedic footwear. Not recommended, except for the very patient.
Screenshots
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