Commodore Format


Impossamole

Publisher: GBH
Machine: Commodore 64/128

 
Published in Commodore Format #11

Impossamole (GBH)

By 'eck, what a bargain, Monty Mole's startling comeback has appeared on budget! For the reduced price is a bit of a wheeze and no mistake. In this game young Monty has been transformed by aliens into Impossamole. They did this so that he could travel to their home planet in order to retrieve sacred scrolls from something unmentionable and to save their own necks into the bargain.

There are five levels of platform-foolery, the first four of which can be played in any order. This means you can fully practise them before trying to work your way through all five levels in sequence to complete the game.

Each level takes place in a different region. The aliens in question must be earthlings though as the levels have names like The Orient and Iceland... very odd.

Impossamole

When you first start all you can do is run and jump. You soon come across weapons which make killing your foes a whole lot easier. Some enemies can be killed, like the skeletons, but others such as the birds merely serve to mess you up a bit and get in the way.

The graphics are splendid and it's all very playable, but it lacks the polish which made the Rick Dangerous games so good. Still, this isn't Rick D and, as a platform game in its own right, and at budget price it's great value for money.

Frame Rate

What may have been slightly disappointing at full price has finally found its niche. Being able to practise individual levels is a nice touch, making this one worth 80%.