Commodore Format


Ghostbusters II

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #11

Ghostbusters II (The Hit Squad)

I'm convinced I review a different Ghostbusters game every single month. This one is based on the second film and consists of three levels of wraith-walloping arcade action of one sort or another.

Level one sees one of the 'busters lowering himself down into the city's sewers to collect a slime sample. You can swing your man left or right and raise or lower him. Meanwhile, various ghostly hands and ghoulish blobs try to impede your progress and frighten you into falling. One creature even attaches itself to your rope and bites through it. Typical!

Level two has you piloting the Statue of Liberty, or should that be driving? To be honest, the statue moves by itself. All you have to do is send groups of tiny little people back and forth along the pavement. They collect little blobs of slime in order to keep the statue's energy level topped up. Ghosts glide through the air, threatening to reduce the statue's energy when they come into contact with it.

The third and final level involves abseiling into the museum, rescuing Oscar the sprog and killing Vigo the Carpathian. Throughout, the graphics are excellent, and gameplay certainly isn't lacking either. But sometimes it becomes frustrating, not least because of the multiload.

Frame Rate

If you have the patience of a saint and can ignore the hideous multiload delay, then there is a graphical treat in store.

Other Reviews Of Ghostbusters II For The Commodore 64/128


Ghostbusters II (The Hit Squad)
A review