Commodore Format


Flimbo's Quest

Publisher: Kixx
Machine: Commodore 64/128

 
Published in Commodore Format #31

Flimbo's Quest (Kixx)

Poor little Flimbo. He's gone and lost his favourite friend, Dewdropland's beauty queen. He feels so in lurve that he's willing to risk everything for just the chance of a snog!

Eyeuchk, the creep'll go running to his mum next 'cos he's skinned his knee or something. Flimbo may well be a real dweeb but ignore the gooeyness of the plot and you're left with a very playable arcade adventury type shoot-'em-down thingy.

Graphically it's not stunning, but it's definitely bright and colourful. The aim of the game is to guide your little blue Flimbo around the level to collect letters which are written on special scrolls. These letters, which only a wise shopkeeper can read, spell out the name that will open up the door to the next level. Scrolls and other goodies appear when you've destroyed a baddie.

Flimbo's Quest

Money is the most useful, 'cos with that you can buy stuff like extra-powerful weapons and extra scrolls.

Did I ever tell you about the time when I went over to Germany? I did, oh well. Anyway, apparently in some obscure section of the, now defunct, East Germany Flimbo actually means weed. So Flimbo's Quest either means Weedy Quest or Quest For Weed. Well, it's certainly a weedy quest - Flimbo's Quest simply doesn't hold your attention. It's moderately engrossing for the first few levels but, as you get further on, the gameplay becomes stagnant. Yawn. I don't reckon it's a quest for weed, though, because Flimbo doesn't strike me as the smoking sort.

By the way did you know that a weed is also a sort of fever that horses get? I don't think that has anything to do with Flimbo's Quest, either. But it's more interesting.

Frame Rate

Nowhere near as exciting as walking like an Egyptian down to Liverpool to do nothing. But decidedly more entertaining than being wild boys floating down the Rio on a big red raft.