Commodore Format


Escape From The Planet Of The Robot Monsters

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #22

Escape From The Planet Of The Robot Monsters (The Hit Squad)

This game wins the 'Game with the longest name and the word planet in it' prize. But the judges (me) noted that it didn't have the words 'Roger Frames is ace' in it. So it lost some points there. The idea is that you run around a 3D metal warehouse world, avoiding robots and collecting, er, things to help you find the missing scientist, Sarah Bellum. Sounds like the plot to every other game ever, if you ask me.

Anyway, the gameplay grows on you. Exploring the large 3D levels is a lot of fun and there's a storming two-player option as well, with both characters rushing around on the same screen.

As you get better weapons and more power, the destruction levels increase until you become completely hooked into a pretty playable blast-'em-all sort of game.

The 3D business works fairly well, although it can sometimes be annoying when you misjudge it (having squares on the floor helps, though). So overall it's as good as a series of jolly good things.

Frame Rate

It's as much fun as reversing the charges when you ring one of those stupidly expensive 0891 numbers. But it still lacks a certain 'corkeress' that would make it, er, a corker.