Commodore Format


Edd The Duck

Publisher: Zeppelin Games
Machine: Commodore 64/128

 
Published in Commodore Format #19

Edd The Duck (Zeppelin Games)

Edd is a bit of a hero down our way. I mean, how many other people could get away with appearing on TV all the time without saying a single understandable word? Janet Street-Porter is the only other one I can think of.

Anyway, Zeppelin has given the little yellow chap his own platform game, set up in a TV studio. The idea is that he bounces around, avoiding Willson the butler and other nasties. He also collects stars (of the five-pointed variety), and stuns things with sort of bubble-type things that come out of his mouth [beak - Ed]. It's all rather surreal and bizarre.

The whole thing looks like a Codies game to me. It's filled with colour, packed with funny litle sound effects, and is pretty big. It does take a bit of practice to become good at it, but so do all the best games. It's just a ploy to get you to waste more valuable electricity, if you ask me.

Edd The Duck

The game is divided up into different studios and departments at the BBC. Each one looks different (and incredibly unlike any studio that could possibly exist). As Edd travels round these, he has to watch out for the Arglefrogs. Yes, I know it sounds stupid, but come on - did you ever expect the telly-watching public to become fans of a ridiculous green-Mohicaned punk duck that can't even talk properly? We're all victims of the media, and even I chuckle at Edd occasionally when I get home from school.

Anyway, this game is a bit of fun. It not a must-buy, nor is it a must not-buy. It's sort of somewhere in the middle.

Frame Rate

If you've got a real urge to 'become' your favourite TV duck (as long as it's not Orville), you can indulge for the princely sum of four quid. The game isn't that good, though, so here's a couple of words of warning - be careful.