Commodore Format


Chase HQ

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #16

Chase HQ

Remember when Chase HQ first came out? It was a milestone by the wayside of racing games. Everybody was talking about it for quite some time, until they got bored and started talking about something else. For my part, I've been waiting for it to be reduced in price before unscrewing my purse and letting in some daylight.

You're a cop with a Porsche and a gun and a plan to race around in 3D along some twisty, turny motorways until you catch up with various wrong-doers. There are conveniently marked with large arrows over their roofs (which seems to be a case of foolish over-confidence on the part of the international arms smugglers and drug dealers but so much the better). You pull them over and force them to pay you some lolly for the privilege. It's money for old rope, this crime-busting lark.

The graphics are still acceptable after all these decades, the sound fine and it's all as playable as a Bontempi organ (with new batteries). Well actually it's just that bit jerky.

I'm afraid you might have to buy Chase HQ if only enjoy the wheeze of seeing extremely rich villainous types get what's coming to 'em. If you ask me, it serves the blighters right for driving expensive cars with huge flashing arrows over the roofs.

Frame Rate

Put the pedal to the metal, hit the road and jolly well take extensive driving lessons. Chase HQ deserves you to take it home, load it up and go without sleep until you've finished it. Pity about the jerkiness, though.