Commodore Format


Bubble Dizzy

Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Commodore Format #18

Bubble Dizzy (Codemasters)

The Codies has been going to work on an egg for years now (and the money's been rolling in for those little Darlings, the swines!). But, knowing when they're on to a good thing, Codemasters are trying to keep Dizzy on the boil with this latest game.

Dizzy starts on a pirate ship, gets chucked off the plank, and falls to the bottom of the sea. The only way up and back into sunlight is to jump on the bubbles which rise from the sea-bed. The bubbles keep bursting (even though they're underwater and it's impossible, or so that bloated sponge TMB tells me), so you must jump from them onto ledges and onto more rising bubbles.

The idea isn't bad, but when you actually get into the game, its, er, rather boring. After a while, you'll get the hang of it and will complete level one. Level two is a different set of ledges and stuff, but the game is the same. Level three is more of the same too.

Bubble Dizzy is a bit like a sub-game, really - it's just not exciting enough to be a 3.99 game in its own right. If, like me, you're allergic to being in water anyway, you won't be too impressed.

Frame Rate

Bit of a sinker, this one I'm afraid. You'd be better off keeping Dizzy on dry land and limiting your bubble fun to eating beans before bathtime.