Commodore Format


After Burner

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Commodore Format #7

After Burner (The Hit Squad)

Why anyone ever paid good money in the arcades to use what was effectively a wrist exerciser I'll never know. Okay, so the graphics were spiffing, splendid and, dare I say, marvellous but the gameplay was pretty dull.

In that respect that the C64 version has translated fairly well - it's pretty dull as well. All the features and levels of the original are there: speed-ups, refuelling stages, spectacular rolls and heat-seeking missiles are all accurately represented. Also, despite the limitations of our beloved eight bit machine the flavour, if not the technical wonder, of the arcade graphics have been captured quite successfully.

Its like I've already said, the gameplay is accurate and, as such, dull. The first four or five levels are a bit rip roaring but after that it gets terribly repetitive and very quickly takes a nosedive from rip roaring to rip snoring.

Frame Rate

A very good conversion of a decidedly second rate arcade game means you should only consider this if you're already obsessed with adding it to your collection.

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