Future Publishing


Frost Byte

Publisher: MicroValue
Machine: Commodore 64/128

 
Published in Commodore Format #10

Frost Byte (MicroValue)

The computer-related pun and dreadful packaging don't do this game any favours to start with and the situation doesn't improve when it's loaded. It's a platform puzzler in which you play a bendy, sausage-like thing called Hicky who moves around like a Slinky (you know, those flexible metal spirals that walk downstairs once and get tangled). Hicky can move left and right and he can jump and fire but, unlike the Slinky, he doesn't get tangled.

You have to free your follow Siinky-esque pals from deep beneath the planet Gosmia. Jump hazards, shoot monsters, collect bonuses, get killed, start again, get annoyed, get killed, start again, get incredibly annoyed, switch off and watch the TV instead.

The animation's not bad but overall the graphics are fairy bland. The colours are very limited and the screens mundane. In addition to that, Frost Byte is appallingly difficult (It's way of trying hard to be good). I have before me a game that just isn't worth either the money or the effort, It certainly isn't as much fun as an impromptu car boot sale.

Frame Rate

Take my advice and avoid it. Frost Byte basically has three faults: (a) it's too hard, (b) it's frustratingly difficult and (c) a+b.