The One


Bubble Trubble

Categories: Review: Software
Author: Matt Broughton
Publisher: F1 Licenceware
Machine: Amiga 500

 
Published in The One #78

Bubble Trubble (F1 Licenceware)

Ask me what Bubble Trubble is all about, and I'll tell you... there's some trouble, and it involves bubbles. Hmm....

Basically, the story here is that you have to release a set number of QTs (lttle cute things) from a large number of levels. The QTs themselves are trapped inside bubbles which must be first burst (hurst, worst) by either walking over them, or spitting at them from a distance. This is all well and groovy, but after the first level, the cutey lil' QTs are surrounded by a number of different coloured bubbly bubbles, and you can only affect the ones that share the same colour as you.

To solve this problem, you can pass through a number of gates that change your colour. So, you turn yourself orange and burst the orange bubble, then trot through the blue gate in order to burst the blue bubbles. Simple stuff, non?

But, of course, there's much more going on than I've mentioned, as you have to collect keys to pass through the gates, and apart from the odd bonus key that falls from the sky, you have to shoot keys from the nasty key monster (who kills on contact). This leads to planty of maze running, and as later levels start to introduce further hazards such as bridges that can only be crossed in one direction, wall-mounted guns, and more aggressive and resourceful baddies, things can get fairly hairy (unlike Andy's chest).

Bubble Trubble is one of those cute-maze-puzzle-arcade games that we've seen so many times before, but this one oozes quality from the instructions and presentation, right down to some damn fine level designs. After every few levels a bonus round appears, where a more Pacman-style game takes over, and a number of sweeties can be collected as long as you're the same colour and can avoid the bad guys.

If there's one criticism to aim at Bubb Trubb, it's that the screen often becomes too crowded, and perhaps a little less detail on the level floors would have made things clearer. Apart from this eye-straining prob, it's an excellent game, and well worth a handshake or two for professionalism.

Matt Broughton

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