Atari User


Brian Clough's Football Fortunes

Author: Neils Reynolds
Publisher: CDS
Machine: Atari 400/800/600XL/800XL/130XE

 
Published in Atari User #29

Brian Clough's Football Fortunes

One of the best things about Football Fortunes is that you don't have to like or understand football to enjoy it. It helps, of course, but if you enjoy Monopoly, then you should get a kick out of this one.

It is in no way an arcade type of simulation, but a computer interactive board game on the theme of soccer management, aiming for success on the field and in the bank.

The pack includes the program disc, a well designed if rather flimsy board, player cards, bank notes, counters and clearly laid out instructions.

Brian Clough's Football Fortunes

Each player types in his name and chooses a team to manage. There is a choice of ten First Division sides, but any other team can be nominated, even an amateur or school team.

The computer then allocates eleven player cards and two substitutes to each team, each having a nominal value of between one and five points.

Players "throw" the computer dice and move accordingly. There are possibilities for player auctions, increasing attack and defence ratings, selection problems, sponsorship, manager's luck - good and bad - loans, transfers, injuries, wage demands and so on.

Brian Clough's Football Fortunes

The team strengths are reassessed and entered into the computer, which determines the match results. These then come through on the teleprinter, the gate money is allocated and the league table formulated.

Matches are generally decided by the team strength, but there can be upsets. As managers often say on the box: "There's nothing certain in football".

Points are allocated according to your team's position in the league, its progress through the cup competitions and money held. The winner, naturally, is the player with the most game points at the end of an agreed number of seasons.

CDS has come up with a great game and presented it really well, purely as a board game, and it would lose something for being a micro-only game.

The balance achieved is just right, making for a great family game - and no crowd trouble.

Neils Reynolds

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