The One


Battlecars 2

Categories: Review: Software
Publisher: Fortiss PD
Machine: Amiga 500

 
Published in The One #47

Battlecars 2 (Fortiss Pd)

This is what we want. No poncing about, just drive an armoured hotrod bristling with front-mounted machine guns and homing missiles around a major city blasting seven shades of Shell out of the other road users. Sadly, however, although Battlecars 2's premise is excellent the actual execution of the game is not.

Technically Battlecars 2 is fine - the 3D polygons are fast if on the bland side and the car drives like a dream - but, as so often happens, it the gameplay that's the problem. In one-player mode you have to track down and destroy a computer-controlled roadster in under three minutes. The computer doesn't fire back or seriously try to avoid you, making it something of a turkey shoot. In two-player mode you can fight another human head-to-head, as long as you've linked two Amigas by a cable.

Why not split the screen so that two people can play on one Amiga? I guess a two-player game would be quite good but since we lack the equipment to do it (and you probably do too) it's a bit hard to say. Better luck with Battlecars 3, eh?