Battle Isle (Ubisoft) Review | ACE - Everygamegoing

Future Publishing

Battle Isle
By Ubisoft
Amiga 500

Published in Ace #055: April 1992

Battle Isle

As strategy games get trendier and more diverse, with the likes of Populous, Mega Lo Mania and Sim City, the latest from French firm Ubisoft represents something quite different, which we hardly see any more these days - a wargame in the classic vein. It's set on a far-off world where two armies do battle for control of a series of islands. It's vaguely similar to the old SSI wargames - units move in turns across a battlefield broken down into hexagonal zones. More experienced gamers will know the sort of thing.

Due to the space-age scenario, the units involved consist of all manner of high-tech tanks, planes, ships and armoured vehicles as well as more conventional infantry battalions. Players move their units about, creating tactical formations and assaults, with the inevitable confrontations between opposing forces. As the battle goes on, units must be resupplied, tactics altered and all the other guff that goes along with a game of this type.

Battle Isle's most favourable option is the two-player mode - something that's woefully missing from a lot of strategy products these days. A handy split-screen display allows two mates to play head-to-head - although this does mean you can see what your opponent is up to at any time, of course.

Battle Isle is undoubtedly a fine and very 'deep' strategy game, and one that should appeal to anyone who likes the good old-fashioned ways of doing things, without all the interfering bells and whistles. But despite the game's accessibility, many younger players on the lookout for a brain game are more likely to steer towards the likes of Populous II. Good stuff though.