Future Publishing
1st October 2005
Categories: Review: Software
Author: Gary Cutlack
Publisher: Electronic Arts
Machine: Xbox (EU Version)
Published in Official Xbox Magazine #45
The movie tie-in that's set to rewrite movie tie-in rules - by actually being good!
Batman Begins (Electronic Arts)
There's no messing about with reasons, motivations or boring old character development at the start of Batman Begins - within seconds of starting you're kicking in heads and flying around a dirty mental asylum. It's an impressive opening, one which lets you know the most important thing about Batman Begins - it's easy to play. It's an action game you can play with only one button, it's a stealth game you never get frustrated playing and it's a driving game that's Burmout 3. More on that later.
A brief training mission comes after this bombastic opening, with Bruce Wayne flashing back a year and relocating to the Himalayas to train at the hands of his double-crossing ninja masters. And then - just like in the film - the action flashes back to modern-day Gotham City and starts letting Batman bust heads with his new-found skills.
So yes. It's quite a lot like the film, and the between-level clips of the movie ruin the plot if you haven't already seen it. What the game also does is add more stuff to pad it out. In the film, Batman just sort of appears at the docks for the drugs bust bit - but in the game you see him get there, mess about behind the scenes beating people up, play a whole mission not featured in the film at all, and then head off down into the sewers for another original bit - before it all ties in again with the movie and a few more video clips.
A lot of the fun players are going to have here is pointing at the screen and saying "Oh yes, it's that bit from the film", then seeing what new stuff has been shoehorned in. Sadly, though, this Batman game has been through the Electronic Arts homogeniser, resulting in the most disgraceful addition to the Bat-franchise since Amie's turn in Batman & Robin - a 'Respect' meter.
Yes, as in every other EA production, Batman Begins issues troublesome-youth-friendly 'Respect' points for pulling off spectacular moves. But in fact, what it's really doing is just saying you've got some 'Respect' for completing a part of the game you'd have to complete anyway, Respect meter or not. We hate these meters and the last thing we need to see after dispatching a room full of grunts in a cool, cape-swirling Batman style is the message "Respect Increased" popping up on the screen. It cheapens the mighty Batman mythology! The idea behind the Respect gauge is a little flimsy anyway. This and each level's Fear meter are supposed to reflect how scared the bad guys are of Batman, with panicky dudes more susceptible to Batman's attacks than calm ones. In practice, it makes little difference, with the idea behind each mission being (a) disable the blokes with the guns, then (b) beat up the unarmed others.
It's also a little odd - pull a switch to release some crates and the bad guys get so scared they all drop their guns so you can fight them. If you were one of those bad guys and were shitting yourself that some dark, mysterious monster was coming to get you, wouldn't you be holding onto your AK47 a bit tighter when the scary stuff goes down, rather than just dropping it on the floor when Batman knocks over some barrels?
Once you've disarmed the goons, the fighting action is just about acceptable. It's a poor man's Ninja Gaiden, with constant holding down of the block button - which NG-lovers will be infuriated to find switched to the Right trigger - combined with the counter attacking X button getting you through most fights unscathed.
If you are knocked down, the B button does a spinning-leg getting up attack, which also comes in handy against blocking enemies - a slower attack can be pulled off to break their guard and let you start hammering punches and kicks again until they fade from view in an unsatisfactory manner. It's not a demanding or complicated combat system. The Himalayan training section highlights this extremely well, declaring you a Master Ninja after all you've done is climb along a pipe for a bit and press X to beat three ninjas.
But that's okay, because Batman Begins is more about stealth than action. Clicking the left stick puts you in the familiar crouching pose, with any nearby enemies popping up on a little radar, so you can see which direction they're looking and if they have a gun. If they do, your next task is to sneak up behind them and press B to knock them out. If they're gun-less, you can run in and press X to knock them out in an action style.
Occasionally, you come across a room full of three enemies all carrying guns - your cue to climb a ladder and go through the other door. It's a stealth game, but it's a very, very simple one. Which, frankly, is a bit of a relief. We're tired of stealth games that make us cry by being too difficult and are happy to crown Batman Begins as the world's first 'fun' stealth game.
The way the missions work is so very simple. You know what to do, you've done it all before. Enter a new location and you soon stop bothering to check the obvious door - because videogame law says that you have to go round the corner and through another door to unlock that one. Batman Begins contains zero surprises in its tasks. Like, for God's sake, there's even a level where you run around turning steam valves! If we had a pound for every time we've had to turn a steam valve in a videogame, we'd be wearing significantly more expensive trainers.
In fact, were it not for the fact you're wearing a stupid Batsuit, you could be playing any action game released in the past five years, thanks to Batman Begins' selection of air vents to crawl
through (yawn), crates to climb over (yawn, stretch) and thoroughly predictable warehouse stages to slog through (yamn, stretch, fall asleep and dream about playing Ninja Gaiden Black instead). Like most big-budget, extremely important videogames, there's very little wrong with Batman Begins. It looks quite okay, the way it plays is extremely simple and you won't ever get lost, or confused, or angry thanks to the big, obvious arrows that point where to go all the time.
Our main whinge is that it's a little too full of familiar themes. You sneak up behind people, you ram cars off the road in the obviously copied-off-Burnout 3 driving bit that even racks up the value of the cars you've wrecked, you solve puzzles and climb over crates - it's quite a shamelessassault of gaming clichés.
But we still like it. It's polished. If you jump up to get a ledge, you will land on it. Nothing goes wrong, the game's kind to you. There are no awkward glitchy bits, you can rattle through it really quickly and it feels like the shiny, well-produced and inoffensive product that it needs to be.
It's good. Clichéd nonsense, but good. Think of this as a kind of slightly worse Ninja Gaiden with stealth bits, or as a user-friendly introduction to the world of stealth games, and you'll get a good few hours of fun out of Batman Begins.
Good Points
- Great character design - all the faces from the film are in the game waiting to be smashed in.
- Very user-friendly in the way it points you where to go and teaches you everything - too simple for pros, though.
- The way this elaborates upon and fleshes out events from the film makes it a great companion to the movie.
Bad Points
- Very predictable mission structure and tasks you've performed a thousand times before in numerous games.
- You fight in docks, sewers and factories - hardly a thrilling selection of Gotham City locations.
Verdict
An atmospheric and nice-looking action game with enjoyable and easy stealth sections. Decent but hackneyed action.
Other Xbox Game Reviews By Gary Cutlack
Scores
Xbox VersionOverall | 82% |