Future Publishing


Bart Simpson's Escape From Camp Deadly

Author: Gary Whitta
Publisher: Acclaim
Machine: Game Boy

 
Published in Ace #054: March 1992

Bart Simpson's Escape From Camp Deadly

Aye Caramba! After a successful outing on the NES and 16-bit machines, the world's most famous tearaway pays a visit to the GameBoy. This time, however, he's not saving the world from space mutants, but saving his own ass from certain death at the terrible Camp Deadly. Stranded at the remote Hellhole for the Summer with his sister Lisa, Bartholomew J must do his best to survive the camp's strict regime of 'fun' past-times, riot-like mess halls and plethora of brawny bullies, all overseen by the maniacal camp counsellor, Ironfist Burns.

To escape from the Camp, Bart must make his way through a number of increasingly difficult scenarios within the compound before scaling the awesome Mount Deadly, which leads to freedom. Each scenario is presented as a formulaic scrolling platform romp - in the first level Bart must scale trees, jump lakes and avoid hornets and bullies to collect flags from around the camp, while later on his job is to survive a murderous food-fight in the canteen and finally take on the dizzying heights of Mount Deadly and its spooky cave network.

Camp Deadly is certainly a better Simpsons game that Space Mutants was - both as a playable game and an interpretation of the cartoon. Simpsons fans will recognise all of the favourite characters who make guest appearances, along with plenty of the show's in-jokes and humourous touches. Game-wise it's ideal GameBoy stuff - simple to get into, not too demanding, yet challenging in all the right places. Recommended.

Uppers

  1. Excellent Simpsons atmosphere.
  2. Very playable platform action.

Downers

  1. A tad on the tricky side.

Verdict

Surprisingly, the game's characters really do look a lot like their TV counterparts, and an authentic rendition of the theme tune helps things along nicely.

There's plenty to hold the interest, and things only rarely get frustrating. There's a solid couple of month's worth of fun here, and that makes it well worth anyone's hard-earned.

Gary Whitta