Games Computing


Bandits At 3 O' Clock

Publisher: Micro Power
Machine: Acorn Electron

 
Published in Games Computing #8

Bandits At 3 O' Clock (Micro Power)

This is not a particularly interesting game to look at or to play. Various options confront the new player; whether to have a cloud planted in the middle of the screen, whether to have airships or flak to add to the confusion and whether or not to have sound to accompany the game. The latter is best answered 'No'. The sound used to represent the aircraft is horrible and gets very irritating. It's nothing like an aircraft engine and one immediately and unfairly compares it with the BBC version which is OK.

Two stick men scramble to the left and right hand sides of the screen and board their planes, which then skate along the bottom waiting for the 'climb' key to be pressed. There is very little subtlety of control, just a couple of presses and you will loop back into the ground. When airborne, the jerky movement and constant speed makes no attempt at realism. The screen is boring and the unlimited aerobatics don't do much to ease the tedium. The wrap around screen means that you can get on your opponents tail and the two-player option is the only worthwhile game. The computer just plays the sitting duck.

It's difficult to get to grips with it because of the short range of the game and the lack of manoeuvrability just adds to the frustration.