Games Computing


B. C. Bill

Publisher: Imagine
Machine: Spectrum 48K

 
Published in Games Computing #13

B. C. Bill (Imagine)

Reviewing a game by Imagine is rather like writing an obituary, you try and say only the nice things. However, in the case of B.C. Bill the game has been taken over by Beau-Jolly so I suppose one can be honest. Having said that I found the game rather good.

You are Mr Bill, a prehistoric caveman whose only objective in life is to club young ladies, drag them away to his cave, and have his wicked way with them. That's the good news. The bad is that having fathered children you then have to feed them and the wives who seem to recover very rapidly from their rather strange courtship. You are allowed five years to collect your first wife and then have to provide for the children for seventeen years, failure to do so will result in the wives dying and the children leaving home. The object of the game of course is to collect as many wives as possible and keep all your children at home for the seventeen years required.

Keeping the family in grub involves going out and clubbing anything that moves especially dinosaurs who are better clubbed from behind as they have a nasty habit of biting if approached from the front. If by some mischance you fail to keep your family in the style to which they have been accustomed then you will die of a broken heart (some might say that would be a happy release after all that hunting and clubbing, but Bill is somewhat primitive).

There is good use of both sound and graphics with caves and mountains well depicted with the only reservation being that there is only one screen which somewhat limits the lasting interest but having said that it does have a subtle quality to it and well worth a look at, provided that is, you are not into women's liberation. Perhaps another version should be issued called B.C. Brenda and let the wives do all the hunting for once!