Beebug


Assassin

Author: Mitch
Publisher: Robico
Machine: BBC Model B

 
Published in Beebug Volume 4 Number 4

Assassin

This adventure takes place in a world of intrigue, double-cross and assassination - not unlike the Beebug office.

Quickly slipping into my gumshoes and dark glasses, I entered the game by the side entrance and merged with the shadows. It appears that my mission is to blow away some wise guy who is causing trouble for the front office. As my previous contract was as a hit-man for the Brownies, this job should be a sneeze!

The trail leads through 200 locations of railway stations, mountain villages, snowy peaks and army camps, all filled with the bloody remains of previous assassins. The concept of time passing is handled nicely, with some events being in a different state should you return after an overnight sleep. To find and follow the clues left for you by your contact involves some code-breaking and neat timing, but it's all great fun. The game has nice touches of humour and a very professional feel in all of its routines. Full sentence commands are accepted, which is a mixed blessing, as there is one occasion when I knew what the answer was, but I could not phrase it to the game's satisfaction.

What I should stress is that I found the game one of the best I've played for many a month. The problems are of average complexity, which made it fun rather than a task, and kept me playing into the early hours. Highly recommended.

Mitch

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