Little green soldiers fighting evil tan soldiers. It's a scene that for many of us, I suspect, will conjure up more than a few childish memories of a time when imagination was king, and all that was required to recreate the blood-spattered carnage of the battle of EL Alamin, was a few lumps of monochrome plastic and the vast expanse of a living room carpet.
And spookily enough, imagination is a premise which seems to have spilled over into its digitised recreation in Army Men II as well. Imagination, for example, to fill in the massive illusory gaps in the game’s dreadfully basic graphics. All of these were problems that afflicted the original game and they should have been 3DO's (the game’s developer) top priority to sort them out. The fact that they haven't is disappointing, not least because there are one or two bright spots amidst the general gloom - creative weaponry, the odd clever use of scenery, some well thought out missions. But the odd bright spot can in no way make up for the game’s core deficits, which when taken as a whole, add up to a game that's too flawed and shallow to be anything but less than satisfying.