How about this for some typically hyperbolic publisher spiel: Armour Command delivers a "dynamic feast of action across forty missions of explosive futuristic warplay". Strap yourself in for some exciting strategic combat that wraps itself around an "evolving movie-style plot" and launches you into "a volatile 3D universe where rich resources from lost planets are there for the taking, but at a cost!" Sounds pretty good, eh? And. so it would be if any of it were actually true. But it isn't. So it's not.
Released in May-ish 1998, a mere six months after its spiritual forefather, Battlezone, Armour Command is but the merest shadow of its inspiration's brilliance, with everything from the interface used to drive your tank-like vehicles around, to the poorly designed mission maps.
There's precious little sign that the game’s designers had even the remotest idea of how to make a game fun or challenging (not merely tedious or frustrating) and the result shows abundantly in Armour Command's relentless pursuit of neither. If it's an addictive, enjoyable vehicle-based strategy game you're after, don’t waste your time here - buy Battlezone I or II instead.