Future Publishing


AND1 Streetball

Author: Gary Cutlack
Publisher: Ubisoft
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #58

Gangstas take to the streets for an urban b-ball mash-up

AND1 Streetball (Ubisoft)

Finally we know what a 'baller' is after hearing it in so many of those R&B and hippity-hop records the youths like listening to on their beat boxes and hi-fi systems. A baller, it would seem, is a thoroughly urban young man who's into hanging about downtrodden areas of town and proving his worth by showing off his basketball skills. Not ordinary basketball skills either, but ones which his peers may consider to be thrilling and exciting!

Seeing as we're a bit new to the 'baller' world, having only learned about its existence in the last two days or so, let's start our examination of this scene, Louis Theroux style, by exploring AND 1's training mode. This tells you loads. For starters, it tells you that this most certainly isn't just another basketball game. AND 1's a special-move packed, twisting, turning, powering-up arcade game that's about as realistic as Scotland's hopes of ever winning the World Cup.

It's easy to play. Everything's easy. Shooting is dead easy. Hold down B and your urban-gangsta- baller-pimp-player character jumps up - release B at the peak of his jump to pretty much guarantee a score as long as you're within range and there are no human brick-built toilet constructions in your path. This is a straightforward, simple mechanic that makes scoring fun. And any game where scoring is easy and fun is a winner in the books of most gamers.

The R trigger is your sprint, sprinting leads to slamdunks. Slamdunks, in case you were raised on cricket and rich tea biscuits, are the cool moves where you jump up and smash the ball through the hoop. You do this in AND 1 Streetball for one reason - it looks cool. From then on it gets a little more complex, with alley-oop lay-offs and dummies adding a few layers of skill for players who want to learn stuff and start showing off more, plus co-op moves that let you flick the ball off to players on your team for extra flashy skill moves. Hold down both triggers to back away from defenders, then B to turn and shoot. It's simple, but can be a load more complex if you put the hours in.

That's thanks to the whole 'I Ball' business. This is weird stuff for the uninitiated. It's kind of improv basketball crossed with interpretive dance, with the two analogue sticks and the Right trigger letting you do all sorts of entirely custom tricks and turns. Really random stuff. Breakdancing, bouncing it between the legs stuff, spins, twists, leaps, bouncing it off your body and odd physics things where you fake a throw and the ball somehow comes back to you in mid-air. It's mental. The potential for bewildering opponents - and yourself - is huge, with an uncountable number of combinations possible.

That's pretty much the game, really, with this simple, fluid shoot-and-run style taking you through all of AND 1's modes. Here's where we sigh a little bit and lose hope - the main AND 1 Mixtape Tour has you earning respect in order to open up new areas. The minor story interludes are ludicrously clichéd: some young buck - that's you - decides to take on the experienced pros and earn their respect.

We have played literally one million games with this same generic respect-eaming progression theme in the last twelve months alone. Boring, boring, boring.

Tricks earn respect, respect gives you access to higher-scoring three-point dunks. Thankfully, the action’s a bit better than this tired old respect system beneath it. It's basketball, so you run a lot and score a lot. That's always fun, even if AND 1's matches often degenerate into a race to see who makes the first error. To liven things up a little more you have a series of demands in each match, it's not just 'score more than the other team' - you have to pull off specials, do the right number of specific scoring moves and hit other performance goals to progress.

The problem with AND 1's reliance on constant tricking moves rather than speedy passing play is the way you invariably end up with a mass of people, all piling in, all getting in the way and trying to pull off special after special. There's just no flow to the action. As soon as someone gets the ball it's special move after special move, until the Xbox decides who's going to win that exchange. Defensive play is hard too, with the game geared toward flashy scorings. When you're the one without the ball, there's not much to do but stand there and watch your opponent cycle through his mammoth repertoire of posh moves and spins.

It's a one-directional affair - attacking's fun, but defending's as dull as watching a wall that's been painted with ditchwater gradually dry.

There just isn't really very much tactical play. You get possession, and there's none of the swift passing game that basketball usually hinges around. Matches degenerate into people keeping possession, firing off endless special moves, then maybe scoring if the move combo was deemed good enough to floor your opponent. Yeah, there are loads of combos to do, but you end up getting a little tired of endlessly spinning the sticks and mashing the sprint button to see what happens.

If you're easily won over by cheesy gangsta presentation, you might think this is cool. And it is for a simple one-on-one arcade game - just don't go expecting to still be playing it in a week's time. If you're after a decent game of basketball, buy a decent basketball game instead.

Good Points

  1. It's easy to play and the tutorial teaches you how to become a ball-spinning breakdancing baller in a matter of minutes.
  2. When you're on the attack, there's a huge number of moves you can pull off to flummox your opponent and score.
  3. The I Ball system is a laugh, although you do tend to end up standing there spinning the ball around instead of scoring proper points.

Bad Points

  1. Endless and repetitive urban gangsta catchphrases are trotted ot by your opponents time and time again.
  2. The play is way too bent towards attacking - when you're playing on defence, you have little to do but sit there and watch.

Verdict

Fine in multiplayer, but endless tricking makes games against Xbox tiresome. It's slow-paced novelty basketball.

Gary Cutlack

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