Solid shooting action from the official game of the US Army
America's Army: Rise Of A Soldier (Ubisoft)
America's Army tries to be that little bit more realistic than your average shooter. But some things are in games to make them more intuitive and enjoyable to play. Crosshairs, for example. Unrealistic, but useful.
You don't have a white icon telling you where you're pointing your gun in real life. But without
crosshairs, how awkward would aiming Master Chief's Battle Rifle be? How would you have coped
in Half Life 2? Would you have survived the armies of enemies in Call Of Duty games? Crosshairs are your friend, but America's Army dumps them. We can deal with that. You do get used to the absence of the little white marker, and you can always pull the gun up to eye level to use the sight.
We got more annoyed with the 'realistic' reload times, which take forever. There's no
automatic reloading either, and everyone forgets to do it now and then. Your player will take his
time pulling out a clip, slipping a new one back in, banging it in securely and fiddling with a couple of switches. While he's doing that you're gritting your teeth and yanking the R-trigger in desperation for the bloke to just shoot the damn gun!
Although annoying, the realism of America's Army doesn't stop it from being highly playable, unlike other hardcore sims, where 'realistic' basically means 'impossible'. Levels take you through a mix of empty, Middle-Eastern urban environments, open fields, underground tunnels and indoor complexes. It's the sort of solid tactical shooter action we know so well.
You progress through missions as part of a team, and they hold your hand every step of the
way. They watch your back while you watch theirs, and move strategically through buildings and open
enemy-infested lands. Your allies tell you where to stand, and waypoint markers give you an extra
hint when you seem confused. Hold on... waypoint markers? We've never seen any giant yellow stars
hovering just off the ground in real life. It makes the game's slightly annoying efforts to be realistic appear a little bit inconsistent.
The game also swallows its geek-like simulation pride by adopting an auto-sighting
system. When you aim in the direction of an enemy soldier the game will lock onto them, placing a red dot over their head. Hold the L-trigger to look down the sight of your gun and the game will pull your aim in his direction. All you have to do is refine your targeting while battling with the breathing movements of your soldier, and take a shot.
Surely that's not realistic either. But at the end of the day it's intuitive and makes for a highly
playable game. We just wish they'd realised that when they killed the crosshair.
Good Points
A terrific variety of environments to blast your way through, with a good mix of urban and rural settings.
The AI-controlled soldiers are highly professional. They cover all the bases and will leave you behind if you linger.
The intuitive auto-sighting system helps you pick off enemies without taking the skill out of the game.
Bad Points
Geeky realism in the form of long reload times and slow medipack healing are just painfully annoying, not cool.
You need to play through some long and tiring training missions before you can get out onto the battlefield.