The Alchemist of the historical Imagine arcade adventure returns 37 years later. Once again, his mission is to destroy an evil sorcerer by means of a magic formula divided into four pieces. These must be obtained from as many objects scattered around the game world. Another analogy with the original is the presence of spells to cast when holding the relative book, and weapons to defeat the many enemies. Some of them guard certain passages and can only be eliminated by a particular weapon (a la Underwurlde). The most important spell, able to restore vital energy, is obtained by mixing three other objects together, so your first concern should be to carry out this task.
This "unofficial" sequel to Alchemist is authored with AGD, thus it does not have the most notable feature of the first title, namely the very large sprites, although otherwise it imitates its graphic style quite faithfully. The maze of corridors the Alchemist wanders through is large and not entirely linear, so a map would be really useful.
Another noteworthy aspect is that items (not weapons) change locations from time to time, so don't expect to always find them in the same place. Avoiding enemies is sometimes impossible due to the narrow spaces. Their touch causes the Alchemist's vital energy to drop very quickly; with only one life available, this results often in an abrupt end to the game, which can lead to frustration.
Nonetheless, Alchemist II is an interesting adventure and exploration game with a distinct "retro" look.