Future Publishing


Aerostar

Categories: Review: Software
Publisher: Vic Tokai
Machine: Game Boy

 
Published in Ace #055: April 1992

Aerostar

What do you get if you cross a platform game with a vertically-scrolling shoot-'em-up? A bit of a bloody mess, that's what. Aerostar is a seven-stage blaster where the player has to guide a spaceship along an enemy-held highway. The player can fly into the air for a very limited time to avoid ground fire and hop over gaps in the road, but this makes him vulnerable to attacks from the air.

And, of course, there's a plethora of juicy power-ups to be collected along the way that turn the player's craft from something only a little more threatening than a slap in the face into the starship world's equivalent of the 'King of the Beach'.

The idea of combining blasting and bouncing is theoretically good, but unfortunately in practice, it doesn't work so well. The player 'jumps' by holding down one of the GameBoy buttons, and the longer the button is held down the longer the jump.

Thing is, the GameBoy's design makes it difficult to fire at the same time without taking one finger off the jump button, resulting in the ship plummeting into an abyss. And as the road starts narrowing, and the need for jumping becomes more frequent and the enemy's attacks become more vicious, this becomes particularly annoying.

As it stands, Aerostar is a nice stab at something a bit different, only marred by the slightly clumsy implementation. Worth a look, though, if you're interested by the sound of it.