Games Computing


Adventure

Publisher: Micro Power
Machine: Acorn Electron

 
Published in Games Computing #8

Adventure (Micro Power)

This Adventure, although written in Basic, still has a reasonable rate of response, indeed as fast as I have seen on some machine code adventures. The format is back to the original, with text only on the screen.

I suppose, having worked recently on Twin Kingdom Valley, from Bug Byte, with its helpful and enlightening graphics, that going back to text only I was probably going to be a little bored, and I was. Oh, no, not particularly bored with the Adventure itself, although the almost obligatory caverns are there, woods and forests abound, and there is a beautiful princess to find en-route, but more with the sheer tedium of playing the game.

I am not an Adventurer by nature, but I've played enough in my time to have met a few of the problems which beset Adventurers, but there was little real cunning apparent in this particular program. Also, perhaps I'm just being a nuisance, but I find that a programmer who feels it necessary to insult his clients has little to offer himself. I do object to being told that the computer is bored, so I am dead. Those kind of sudden deaths are not the current style, where a more intelligent player can foresee danger and therefore skirt around it. It is annoying to be told in one single speech that the game is over, especially as there is no SAVE/LOAD facility, so each time it is necessary to start all over again.

No, Program Power, stick to your superb arcade action games at which you excel, but if you intend to develop Adventures, try working through a few of your competitors' offerings.