EUG PD


Exile #2

 
Published in EUG #17

The Area Around The Rock Problem

Welcome back to the land of the Exile. We won't finish the mammoth journey this issue I'm afraid but never fear I will be here next issue to guide you all through the "Endgame".

Click here to go to steps 1 to 86 of the complete solution to Exile.

Step 87
Go into the transporter to the left of the windy tunnel, in the one right of where the icer was and then go right.
Step 88
Drop down to the pool.
Step 89
Pick up the flask and bring it back up to the transporter. Switch it on and teleport back to the windy tunnel area. Drop down to where Chatter is and drop the flask.
Step 90
Turn off the transporter. Remember.
Step 91
Pick up the flask and thrust over to the now locked door and leave the flask there.
Step 92
Teleport, remember, switch on the transporter, go in and collect three grenades before teleporting back.
Step 93
Next go above the transporter, remember and then thrust across. Then drop the RCD to hold open the door below again. Teleport and thrust down the left of the windy tunnel and across to take the flask past the door.
Step 94
Remember twice, go get and store the RCD, teleport, remember and pick up the flask. Go right, past along under the power pod store and up the vertical passage.
Step 95
Go near to the top onto the horizontal ledge on the right. Put down the flask, remember, check your pockets so the RCD comes out last, select icer and set your aim at an angle downwards.
Step 96
Pick up the flask. Now go right, into the passage above on the right.
Step 97
Drop down the vertical passage and remember when you are clear of the mushrooms.
Step 98
Drop the flask on the pillar.
Step 99
(You are supposed to fill the flask at the pool in the vertical passage to the east but this is a very long journey and you are very lucky to shoot the flask through the opening without it spilling before reaching the fire!)

Face right and fire down to the corner of the slab to kill the bees.
Step 100
This may take half a dozen shots or a lot more. Lie down, and adjust your aim so that they catch fire and blow the nest. Try a grenade for good measure.
Step 101
You will be protected from the final explosion by the door.
Step 102
Pick up the flask, centralise aim, lie down, then throw it at the crack.
Step 103
Shoot it so that it clears the fire. When it hits the switch...
Step 104
...you will be pushed through and must full-thrust left to clear the fire before you automatically teleport.

(Keep blasting at it with a weapon until this happens!)
Step 105
Put the flask against the switch so that it is pushed in and remember twice.
Step 106
Now gently hover well above the fire until you are in the middle of it.
Step 107
Fully boost-thrust down to get through it.
Step 108
Select icer, aim straight up, throw RCD and shoot it through the fire.
Step 109
As soon as it falls towards the flask, stand on the slab and thrust down.
Step 110
The boulder you can ignore at this stage (as it's only needed if the other one is lost, and is easier to get out with the plasma gun anyway).
Step 111
Fly to the left and collect the key.
Step 112
Teleport, store RCD and pick up flask. Select icer, thrust over the fire and throw/shoot the flask through the crack again. Thrust through after it.
Step 113
Pick it up and go up the vertical passage.
Step 114
Go left then drop down to the bottom, remember then leave it there.
Step 115
Go back to the locked door at the windy tunnel and open with the RCD.
Step 116
Drop the RCD just past it and then teleport back to the flask.
Step 117
Remember twice.
Step 118
Go right and throw/shoot the flask to the corner of the red bush.
Step 119
Select jetpack, centralise aim and scroll left. [This last bit's very important - Gus] Stand on the flask, thrust up and right and roll over and over until you work your way through the crack. Select icer as you near the end and as soon as you are clear, get a grenade out.
Step 120
Move forward to the small hollow below then throw both this grenade and a second one to blow up the beehive.
Step 121
Hold any bees off with the icer. If you fail, you need to go back to grenade-machine, and get more grenades before continuing.
Step 122
Remember, go right and fire at the large block to move it. (Most solutions involve getting this block down to the green frogmen and getting the pink frogman help you push it along. I miss this bit out.)
Step 123
Drop down the first opening after moving the block...
Step 124
Then take the first left, keep left and go down...
Step 125
Until you are just right of a red bush.
Step 126
Remember. Select icer and go right. The gargoyle will be shooting fireballs. Lie down so that your hand is not sticking out from the ledge and then shoot so that your bullets just pass the nose of the gargoyle.
Step 127
The fireballs should explode next to the gargoyle and blow it and the one below. This either takes a dozen shots or you may be there ages. If the gargoyle is flashing, but the fireballs are not exploding around it, stop firing for a moment. It may just be that your timing is off.
Step 128
Remember, set aim, thrust down the windy area then go straight down to the samll opening on the right and remember.
Step 129
The four birds in the diagonal passage to the right will come out. Let them fly above you so you can kill them all by firing upwards. Drop to the bottom then go left to the water and remember.
Step 130
Scroll down and right, thrust down the left side of the water...
Step 131
And then go slowly up the diagonal passage on the left.
Step 132
Quickly get and store a pirahna...
Step 133
Teleport, remember and check that the pirahna's in your pocket.
Step 134
Go down the right side of the water and scroll the screen right and down before going into the little opening and remembering.
Step 135
Pick up the big fish. Go gently with it as any knocks and it may swim off.
Step 136
Go down.
Step 137
Now walk left through the mushrooms. Stop at the first vertical opening and scroll left.
Step 138
Wait until the mushrooms wear off then go up with the fish to the passage with the coronium rock.
Step 139
Remember twice then go up the rest of the vertical passage and release the fish to kill the piranha fish. Don't get involved in the battle though as you might drop the one you have.
Step 140
Teleport back to the coronium rock and pick it up. Remember.
Step 141
Drop down the left side of the vertical passage and walk left. When you get to the first hollow, remember, drop the rock and thrust up when the mushrooms wear off. Go right and remember in the diagonal passage.
Step 142
Stand a little way from the bush and very quickly get and store the piranha [It's best to tap G and S practically simultaneously! - Gus] until the radiation immunity pill is sucked right through. Get it and teleport back to the rock.
Step 143
Go back through the mushrooms to the main vertical passage and thrust up to surface when the mushrooms wear off. You now have to shoot the rock back to the edge where you originally shot the gargoyle, which takes a long...
Step 144
...long...
Step 145
...long...
Step 146
...long...
Step 147
...time. Drop the rock.

Remember and save.
 

The Rock Problem

The next part is very, very difficult. It is best to save the game as soon as you've completed anything substantial and you'll soon seen why. A diagram showing this part of the solution is included on this EUG disk to ensure clarity. As an incentive to those using Exile on tape though, I can play through the whole game without saving. This is the only part which occasionally fails.
 

 
Step 148
Scroll up and right. Get the rock to the end of the passage above without the red bush seeing it. Remember and drop the rock. Scroll down and thrust over the

John McHugh