Computer Gamer


Zzzzzz...

Publisher: Mastertronic
Machine: Spectrum 48K

 
Published in Computer Gamer #12

Zzzzzz...

After a hard day in the office writing Gamer reviews, I soon fell into a deep sleep. Dreams of scoring a century at Lord's were soon replaced by more nightmarish ones and I became trapped in one of them. In order to wake up, I had to travel aross the land of Zzzzzz and find and cross the border post back to the real world.

Zzzzzz... is a text and graphics adventure game that also features icons to replace the most commonly used commands for those of you too lazy to type them in. These include enter and leave, use, get, drop, inventory and help. The icons are on either side of a location's illustration with the text window at the bottom of the screen.

When you first enter a location, you get a brief description. The cursor is positioned over the centre of a compass icon. A quick press of the fire button lights up the directions of the exits. If you select one of the manipulative icons, you get a list of objects that are available. For example, if you select the pick up icon, you may get a list of spade, bucket or all.

The main problem with Zzzzzz... is that setting it in a dream, the problems are largely unconnected and I found that the atmosphere created by the storyline was minimal. Still, for only £1.99, who's complaining?