Big K


Zombie Zombie

Publisher: Quicksilva
Machine: Spectrum 48K

 
Published in Big K #9

Zombie Zombie

After fiddling around with this for about half an hour, I'm left with lingering feelings of bewilderment. Zombie Zombie is definitely for those who relish enigmas.

The sleeve offers little help, simply one of Quicksilva's crazed blurbs, which I must admit I always enjoy reading. The game itself looks great on first impression, but you have to pick up tips on playing from the demonstration mode. This much do I know... You are in a ruined city with a little red helicopter at your disposal. The ruins are beautifully realised, in what Quicksilva term Softsolid graphics. You can climb into the chopper and fly around, in which case the ruins can be re-arranged by picking up or dropping individual blocks. In the helicopter you are safe, but if you choose to go foot-slogging, along come the zombies. Nasty little green figures, these do something of an unspeakable nature to you if they get close, but you can temporarily blow them away.

But here's the puzzle. What really is the object of the game? In the demonstration it seems as though you have to construct ramps up which to lure the zombies so that they can fall to a precipitous death. But to me this seems a rather clumsy tactic in what is otherwise a very elegant game. I suppose I'll have to accept it though. The game failed to hook me as I just couldn't believe in it.