A&B Computing


Zombie Island

Publisher: Software For All
Machine: BBC Model B

 
Published in A&B Computing 1.06

If I had to sum up "Zombie Island" in one phrase, then "lack of versatility" would probably be my chosen line; really about the best thing I can say about it is that it is a promising program in its infancy? Confused? Well, I'll elaborate.

Our human friend is depicted as a rather unglamorous stickman who moves without flexing a muscle. He is pursued by several round characters which are apparently zombies. He has to move around the island avoiding their path and also keeping clear of the potfoles that are to be found at regular intervals.

There is no firing routine (surely our hapless figure could have been armed with some sort of gun to defend himself?!) so the game becomes grossly tedious after a handful of tries.

Graphical display is achieved entirely by block printing so predictably, the screen is bare and unexciting. Mode 1 has been used; I'm sure use of the full colour palette in Mode 2 would have livened up the visual side of things.

The game has a few interesting features but they are too few in number and far between. The unusual but effective sounds (supplemented with carefully chosen enveloping) cannot compensate for overall deficiencies but they do show that with more time and care, this might have been a good package.