If I had to sum up "Zombie Island" in one phrase, then "lack
of versatility" would probably be my chosen line; really about the
best thing I can say about it is that it is a promising program in its
infancy? Confused? Well, I'll elaborate.
Our human friend is depicted as a rather unglamorous stickman who
moves without flexing a muscle. He is pursued by several round
characters which are apparently zombies. He has to move around the
island avoiding their path and also keeping clear of the potfoles that
are to be found at regular intervals.
There is no firing routine (surely our hapless figure could
have been armed with some sort of gun to defend himself?!) so the game
becomes grossly tedious after a handful of tries.
Graphical display is achieved entirely by block printing so
predictably, the screen is bare and unexciting. Mode 1 has been used;
I'm sure use of the full colour palette in Mode 2 would have livened
up the visual side of things.
The game has a few interesting features but they are too few in
number and far between. The unusual but effective sounds (supplemented
with carefully chosen enveloping) cannot compensate for overall
deficiencies but they do show that with more time and care, this might
have been a good package.
Scores
BBC Model B Version
Sound
60%
Graphics
35%
Documentation
45%
Value For Money
40%
Overall
40%
Summary
Graphical display is by block printing... The screen is bare and unexciting.
Screenshots
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